Lady of the Mine is a exploration game heavily inspired by the survival horror game Amnesia. The player is stuck in a cave-in and need to escape by navigating through maze like tunnels while also staying in the light. If the player runs out of sanity they will become mad and forever be lost in the mine. The Lady of the Mine gives players useful hints on how to navigate the treacherous tunnels and possibly escape with their life intact.
For this project we work with our own Game Engine called Arinn Engine. My responsibilities include photogrammetry, vfx, tools and shaders. The work on this project is still ongoing but a gameplay trailer is expected to be launched here soon.

I chose to do a bread scan for this project, i really like how much detail and variation this type of object has in its shape and texture.


I created some VFX with embergen to make flipbooks which was probably the easiest way to implement VFX in our quite limited game engine, i also made some simple default particles such as embers & rain.



I created a tool


I created a depth shader that fades with a noise texture and it fades out with a gradient based on the Y position in the UV map




